Diablo 3 season 17 best class12/6/2023 ![]() ![]() Image credit: Rock Paper Shotgun/Blizzard Entertainment Many of these buffs also target lesser-used skills, such as Blood abilities for the Necromancer or Storm abilities for the Druid, meaning they are naturally drawing less attention from the community. Generally, though, the buffs in Patch 1.1.0 are much smaller tweaks to various skills and offensive Affixes, which means they’re less impactful changes than the harsh nerfs mentioned above. Problem is, you still need every damage bonus you can get for those endgame bosses, and this feels like a particularly harsh cut to some of the most important damage modifiers in the game, especially when they haven't buffed anything to potentially replace it. Blizzard have acknowledged that these skills are now often viewed as "a hard requirement" for a successful build in the game, and are therefore reducing these stat rolls by 17% and 40% respectively. ![]() ![]() For example, Vulnerable Damage and Critical Strike Damage have proved to be very effective damage modifiers since launch, and have ended up as pivotal parts of a lot of endgame builds. The new patch also brings general balancing changes, many of which will nerf popular builds. For example, handing Grim Favors into the Tree of Whispers no longer grants an extra XP reward, and World Tiers 3 and 4 are reportedly locked to levels 50 and 70 respectively, which means we won’t be able to jump up to higher level content for extra XP. Image credit: Blizzard EntertainmentĪll of this comes amid other changes not included in the patch notes that will slow down farming further. For a Diablo game in which the open world was meant to matter, it feels odd to have an endgame that feels almost identical to farming Rifts in Diablo 3. This is a change that the community have generally been pushing for, but I worry that it means we're going to be funnelled even more towards exclusively farming Helltides and Nightmare Dungeons. On the upside, level scaling has also changed, making enemies in the overworld and regular dungeons roughly five levels lower than your character in World Tiers 3 and 4. This is retroactive, and will apply to any gear that your current characters have equipped. The armour increase from the Aspect of Disobedience, for example, has been reduced from 50% to 30%, while defensive Affixes (total armour, damage reduction, etc) have been reduced by 20-30%. The patch has introduced a range of changes that reduce the survivability of each class, with defensive Affixes (stat rolls on gear) and Aspects (the special powers on Legendary items) getting significantly weaker. | Image credit: Blizzard EntertainmentĬharacters themselves are also getting squishier heading into Season 1, so you might struggle to fight monsters at such high levels, too. The new boss coming in Diablo 4 Season 1. In short, it’s going to take longer to level up, as playing content three levels higher than your character will now offer roughly 20% less extra XP. Now, that XP bonus has been reduced to just 1.5% extra XP per level, up to a max of 15% when fighting monsters 10+ levels above you. ![]() Previously, fighting monsters that were one level higher than your character would grant 15% extra XP, with the bonus jumping up to 20% and 25% for monsters 2 and 3 levels higher, where it would then cap. With the changes introduced in this patch, levelling and gear farming will feel slower, and we are yet again being pushed towards Nightmare Dungeons over everything else, meaning it will also feel less varied. Perhaps one of the most significant changes that will impact everyone in Season 1 is that the grind is getting worse. Manage cookie settings What is the best class in Diablo 4? Watch this video to find out. To see this content please enable targeting cookies. ![]()
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